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| public class Guardian extends Monster { int ATTACK_TIME
clientSideTailAnimation; clientSideTailAnimationO; clientSideTailAnimationSpeed; clientSideSpikesAnimation; clientSideSpikesAnimationO;
clientSideCachedAttackTarget; clientSideAttackTime; clientSideTouchedGround; randomStrollGoal;
public Guardian(EntityType<? extends Guardian> , Level ) { }
@Override protected void registerGoals() { }
public static AttributeSupplier.Builder createAttributes() { }
@Override protected PathNavigation createNavigation(Level ) {
}
@Override protected void defineSynchedData() { }
@Override public boolean canBreatheUnderwater() { }
@Override public MobType getMobType() { }
public boolean isMoving() {
}
void setMoving(boolean ) {
}
public int getAttackDuration() {
}
void setActiveAttackTarget(int ) { }
boolean hasActiveAttackTarget() { }
@Nullable LivingEntity getActiveAttackTarget() { }
int getAmbientSoundInterval() { }
@Override SoundEvent getAmbientSound() { }
@Override SoundEvent getHurtSound(DamageSource p_32852_) { }
@Override SoundEvent getDeathSound() { }
@Override Entity.MovementEmission getMovementEmission() { }
@Override protected float getStandingEyeHeight(Pose , EntityDimensions ) { }
@Override public float getWalkTargetValue(BlockPos , LevelReader ) { }
@Override public void aiStep() { }
protected SoundEvent getFlopSound() { }
public float getTailAnimation(float ) {
public float getSpikesAnimation(float ) { }
public float getAttackAnimationScale(float ) { }
public float getClientSideAttackTime() { }
@Override public boolean checkSpawnObstruction(LevelReader p_32829_) { }
public static boolean checkGuardianSpawnRules( } // 处理守卫受到伤害的情况 @Override public boolean hurt(DamageSource p_32820_, float p_32821_) { }
@Override public int getMaxHeadXRot() { }
@Override public void travel(Vec3 p_32858_) {
}
GuardianAttackGoal extends Goal { Guardian guardian; int attackTime; boolean elder;
public GuardianAttackGoal(Guardian ) {
@Override public boolean canUse() { } @Override public boolean canContinueToUse() { }
@Override public void start() { }
@Override public void stop() { }
@Override public boolean requiresUpdateEveryTick() { }
@Override public void tick() {
} }
class GuardianAttackSelector implements Predicate<LivingEntity> { \Guardian guardian;
public GuardianAttackSelector(Guardian \) { \ }
public boolean test(@Nullable LivingEntity p_32881_) { } }
class GuardianMoveControl extends MoveControl { Guardian guardian;
public GuardianMoveControl(Guardian ) { }
@Override public void tick() {
} }
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